
It also gets three Shield Block Augments, making it an effective shield user. Augments: The Knight gets a bunch of Battle Lore Augments, increasing its physical attack power by a large amount.Technicks: The Knight gets access to a few Technicks, the most noteworthy being Souleater, which is an attack that does increased damage at the expense of some HP.However, later down the line, it can unlock powerful White Magick through an Esper lock.
#Ff12 red mage time license
Magick: The Knight doesn't gain access to any Magick on its normal License Board.Role in the party: A frontlines fighter, dealing and taking damage. We'll also include the equipment each Job gets access to, as well as what role we think each Job is best suited to in battle. Here, we'll go over every available Job in Final Fantasy XII: The Zodiac Age and give you our thoughts on each. Some Jobs have License Boards which allow you to equip more than one type of weapon, but most Jobs will be stuck with a single pre-determined weapon type.įinal Fantasy XII: The Zodiac Age Job List and Recommendations Different weapon types have different attack speeds and provide different stat increases once they're equipped to a character. Weapons are used to deal physical damage up close or at range. As with Magick and Technicks, you'll need to unlock Licenses in order to use better equipment that you either find while exploring or buy from merchants.

The equipment that each character can use is, of course, determined by their Job. Alongside the right Magick, Technicks, and Espers, you'll need the right equipment to get the job done. EquipmentĮquipment is the second core pillar of an effective party. It's always a good idea to prioritise Augments when unlocking Licenses as they provide an instant boost in effectiveness. Some Jobs, for example, have more Swiftness Augments than others, making them inherently faster. If you want to know more about a specific Job, be sure to preview the Job's License Board by pressing square on the Job Wheel screen.Īugments help define each Job. All 12 Jobs each have their own unique License Board which you navigate in order to unlock various skills and abilities that you can use in battle. Save your game before making a big decision. Once you've assigned a Job to someone, there's no way to take it back or change to a different Job. You can assign any Job you like to a party member, but always remember: Job assignment is permanent. Not too far into the game, you'll be able to assign Jobs to party members as soon as they join your team. Think of a Job as a character's role in combat. All 12 Jobs are available from the start. Each party member can be assigned 2 different Jobs.As you progress through the game, you'll end up with 6 permanent party members.


Here are the key numbers you need to know about:
